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- Bloog
- NC.Gamez
-
- Full version - V1.01
- Copyright(c) 1998 NC.Gamez
- We're not responsable for any damages caused by this game. You play it
- at your own risk!
-
- Marcus 'Mopz' Johansson: idea, programming, graphics, music, levels
- Mats 'DiReiZ' Paulsen: music
- Peter Fischer: levels
- Tomas Amsrud: icons, levels
-
- Created using:
- Blitz Basic - Acid Software
- AMOS - Mandarin Software
- Personal Paint - Cloanto
- Vidi Amiga 12 - Rombo
- Pro Tracker Pro - Cryptoburners/RD10/OSIRIS
-
- M a i l w a r e
- Everytime I see a nice game, I send the author an e-mail about it and
- give him/her my opinion. But in order to pay for the game, it has really
- got to be good. This game isn't good enough to be payed for, and that is
- why I decided to make it mailware.
-
- note:-
- This game was taken from NC.Games Web Site no restriction was mentioned.
- (The ASSASSINS)
-
- N C . G a m e z
- We make games only for Amiga. Some guys like our product, while other
- dummies hate 'em :-) Feel free to give us your opinion! NC.Gamez has
- been active since 1995, but before, there was a team called NC.Games
- (started in 1991 or 1992). The members of NC.Gamez are: Marcus 'Mopz'
- Johansson, Göran 'Maze' Nilsson, Anders 'Beauty Body' Nilsson, Mats
- 'DiReiZ' Paulsen and Martin 'Twilight' Enderleit.
-
- Other releases:
- Moped - ECS multitasking puzzler.
- Groundwars - AGA vertical scrolling shoot-em-up for 030+ processors.
- FaYoh - AGA horisontal scrolling platformer.
- PlubZ - AGA Tetris-style puzzler.
- JackMan - ECS PacMan-game with nasty puzzles.
- PIV - AGA Breakout.
- CANE - AGA gravity-game with puzzles.
- wAZiT - Lousy AGA gravity-shooter for two players.
- wACKbAN - ... Let's just not talk about it ;-)
- NCEd - Mousecontrolled ANSI-editor.
- MopzIntro - A small intro by Mopz, worshiping Ariana Richards.
-
- All our thingies are available from our homepage, but you can also find
- them on Aminet.
-
- Adress: Marcus Johansson, Stigbergsgatan 4, 312 40 Genevad, Sweden
- E-mail: marjoh@algonet.se (Mopz)
- e7maze@etek.chalmers.se (Maze)
- mats.paulsen@ida.utb.hb.se (DiReiZ)
- enderleit@hotmail.com (Twilight)
-
- Homepage: http://www.algonet.se/~marjoh
- BBS: (+46-)0430-70573 (28k8)
-
- C r e d i t s
- I want to thank some people for existing. But even if you're not one
- of 'em, I still care for your existance ;-)
-
- Peter Fischer - My coolest e-mail-pal! He helped me making lots of levels
- for this game. Couldn't have done it without him :-)
-
- Mr. Byte - Great pal! Creator of "GunBee" ("AmiBee").
-
- The Girl of My Dreams - I'm obviously awake.
-
- Ariana Richards - I'm a fan of her, and I'm sure she'd be a fan of me if
- she only had an Amiga...
-
- S t o r y
- BLOOG, a green creature with big feet, had no other plans than to visit
- his ol' aunt in the Wipefart Solar System. He entered his craft, put on
- the autopilot and fell asleep. When he woke up again, he was at the top
- of an incredibly high tower, and the craft was gone. (Stranger things
- have probably happened, but only God knows when and where!)
- You monitor Bloog and has got to help him through a shitload of maze-
- floors to get to the bottom of the tower
-
- O p t i o n s
- Before playing, you can select some thingies. Use UP/DOWN to move
- cursor. Use LEFT/RIGHT to scroll selected item. Press FIRE/SPACE to
- select a non-scrollable item.
-
- Start at level (1-XX) - Select level to start at.
-
- Animated intro - See the intro-cartoon.
-
- Clear hiscores - Erase all saved hiscores.
-
- Control: (Keyboard/Joystick) - Select what to guide Bloog with.
-
- Musicvolume: (OFF/1/2/3/4) - Music volume; 4 is high.
-
- G a m e p l a y
-
- W h a t t o do
- The aim of a level is to find a set of keys. Sometimes, keys can be on
- the floor when you enter a level. Most keys though, are hidden inside
- colored blocks. If you smack two blocks together, and if they're of the
- same color, both blocks will disappear and a key will pop up. But if the
- blocks are different colored, the one being hit will be destroyed while
- the otherone remains intact. Blocks can ofcourse be painted with another
- color - read more about it in the chapter 'Special objects'.
- The first levels introduce you to the basic objects one at a time, but
- after that, things get far more complicated than you could ever have
- thought was possible ;-)
-
- C o n t r o l
- You can control the Bloog-creature with a joystick or a keyboard
- (read the chapter 'Options'!). If with a keyboard, FIRE is represented by
- the SPACE-key and directions by the cursorkeys.
-
- LEFT - Walk or push a block left.
-
- RIGHT - Walk or push a block right.
-
- UP - Walk or push a block up
-
- DOWN - Walk or push a block down.
-
- FIRE - Use a teleport-heart (read the chapter 'Special objects'!).
- Bloog will travel in his face-direction untill he hits a wall.
-
- ESC-key - Restart level.
-
- Q-key - Exit to title
-
- S p e c i a l o b j e c t s
- There's a shitload of things to pick up, and to be afraid of. Learn
- how everything works through the first levels!
-
- Star - With one of these, you can walk on leathal lava. Bloog's shoes get
- blue.
-
- Heart - You can only carry one at a time. It's a teleporter-
- heart, used to move in one direction. The only thing that can stop your
- travel is a normal wall. It's perfect when you wish to pass a field of
- spikes or lava.
-
- Blue diamond - 5 points.
-
- Red diamond - 10 points.
-
- Yellow diamond - 50 points.
-
- Key - Collect a certain amount, displayed on the scoreline, to
- finish a level.
-
- Lava - Very dangerous, but can be walked on after consuming a star.
-
- Spikes - Worse than lava! You can't touch 'em at all.
-
- Arrows - A floortile with an arrow moving left/right/up/down. You
- can only step on 'em from the arrow's direction, and then you'll be
- transported in the same direction.
-
- Blocks - Theese blocks can be pushed around. There are three
- different colors - yellow(Y), red(R), blue(B). If you push Y into another
- Y, both blocks will be destroyed and there'll be a key for you to pick
- up. If you push Y into an R or a B, R or B will be destroyed, but Y will
- stay solid.
-
- Squares - The ink-squares wear the same colors as the blocks. If
- you place a block on a square, the square will disappear while the block
- gets its color.
-
-