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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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bloog_1.01.doc
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1992-09-02
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175 lines
Bloog
NC.Gamez
Full version - V1.01
Copyright(c) 1998 NC.Gamez
We're not responsable for any damages caused by this game. You play it
at your own risk!
Marcus 'Mopz' Johansson: idea, programming, graphics, music, levels
Mats 'DiReiZ' Paulsen: music
Peter Fischer: levels
Tomas Amsrud: icons, levels
Created using:
Blitz Basic - Acid Software
AMOS - Mandarin Software
Personal Paint - Cloanto
Vidi Amiga 12 - Rombo
Pro Tracker Pro - Cryptoburners/RD10/OSIRIS
M a i l w a r e
Everytime I see a nice game, I send the author an e-mail about it and
give him/her my opinion. But in order to pay for the game, it has really
got to be good. This game isn't good enough to be payed for, and that is
why I decided to make it mailware.
note:-
This game was taken from NC.Games Web Site no restriction was mentioned.
(The ASSASSINS)
N C . G a m e z
We make games only for Amiga. Some guys like our product, while other
dummies hate 'em :-) Feel free to give us your opinion! NC.Gamez has
been active since 1995, but before, there was a team called NC.Games
(started in 1991 or 1992). The members of NC.Gamez are: Marcus 'Mopz'
Johansson, Göran 'Maze' Nilsson, Anders 'Beauty Body' Nilsson, Mats
'DiReiZ' Paulsen and Martin 'Twilight' Enderleit.
Other releases:
Moped - ECS multitasking puzzler.
Groundwars - AGA vertical scrolling shoot-em-up for 030+ processors.
FaYoh - AGA horisontal scrolling platformer.
PlubZ - AGA Tetris-style puzzler.
JackMan - ECS PacMan-game with nasty puzzles.
PIV - AGA Breakout.
CANE - AGA gravity-game with puzzles.
wAZiT - Lousy AGA gravity-shooter for two players.
wACKbAN - ... Let's just not talk about it ;-)
NCEd - Mousecontrolled ANSI-editor.
MopzIntro - A small intro by Mopz, worshiping Ariana Richards.
All our thingies are available from our homepage, but you can also find
them on Aminet.
Adress: Marcus Johansson, Stigbergsgatan 4, 312 40 Genevad, Sweden
E-mail: marjoh@algonet.se (Mopz)
e7maze@etek.chalmers.se (Maze)
mats.paulsen@ida.utb.hb.se (DiReiZ)
enderleit@hotmail.com (Twilight)
Homepage: http://www.algonet.se/~marjoh
BBS: (+46-)0430-70573 (28k8)
C r e d i t s
I want to thank some people for existing. But even if you're not one
of 'em, I still care for your existance ;-)
Peter Fischer - My coolest e-mail-pal! He helped me making lots of levels
for this game. Couldn't have done it without him :-)
Mr. Byte - Great pal! Creator of "GunBee" ("AmiBee").
The Girl of My Dreams - I'm obviously awake.
Ariana Richards - I'm a fan of her, and I'm sure she'd be a fan of me if
she only had an Amiga...
S t o r y
BLOOG, a green creature with big feet, had no other plans than to visit
his ol' aunt in the Wipefart Solar System. He entered his craft, put on
the autopilot and fell asleep. When he woke up again, he was at the top
of an incredibly high tower, and the craft was gone. (Stranger things
have probably happened, but only God knows when and where!)
You monitor Bloog and has got to help him through a shitload of maze-
floors to get to the bottom of the tower
O p t i o n s
Before playing, you can select some thingies. Use UP/DOWN to move
cursor. Use LEFT/RIGHT to scroll selected item. Press FIRE/SPACE to
select a non-scrollable item.
Start at level (1-XX) - Select level to start at.
Animated intro - See the intro-cartoon.
Clear hiscores - Erase all saved hiscores.
Control: (Keyboard/Joystick) - Select what to guide Bloog with.
Musicvolume: (OFF/1/2/3/4) - Music volume; 4 is high.
G a m e p l a y
W h a t t o do
The aim of a level is to find a set of keys. Sometimes, keys can be on
the floor when you enter a level. Most keys though, are hidden inside
colored blocks. If you smack two blocks together, and if they're of the
same color, both blocks will disappear and a key will pop up. But if the
blocks are different colored, the one being hit will be destroyed while
the otherone remains intact. Blocks can ofcourse be painted with another
color - read more about it in the chapter 'Special objects'.
The first levels introduce you to the basic objects one at a time, but
after that, things get far more complicated than you could ever have
thought was possible ;-)
C o n t r o l
You can control the Bloog-creature with a joystick or a keyboard
(read the chapter 'Options'!). If with a keyboard, FIRE is represented by
the SPACE-key and directions by the cursorkeys.
LEFT - Walk or push a block left.
RIGHT - Walk or push a block right.
UP - Walk or push a block up
DOWN - Walk or push a block down.
FIRE - Use a teleport-heart (read the chapter 'Special objects'!).
Bloog will travel in his face-direction untill he hits a wall.
ESC-key - Restart level.
Q-key - Exit to title
S p e c i a l o b j e c t s
There's a shitload of things to pick up, and to be afraid of. Learn
how everything works through the first levels!
Star - With one of these, you can walk on leathal lava. Bloog's shoes get
blue.
Heart - You can only carry one at a time. It's a teleporter-
heart, used to move in one direction. The only thing that can stop your
travel is a normal wall. It's perfect when you wish to pass a field of
spikes or lava.
Blue diamond - 5 points.
Red diamond - 10 points.
Yellow diamond - 50 points.
Key - Collect a certain amount, displayed on the scoreline, to
finish a level.
Lava - Very dangerous, but can be walked on after consuming a star.
Spikes - Worse than lava! You can't touch 'em at all.
Arrows - A floortile with an arrow moving left/right/up/down. You
can only step on 'em from the arrow's direction, and then you'll be
transported in the same direction.
Blocks - Theese blocks can be pushed around. There are three
different colors - yellow(Y), red(R), blue(B). If you push Y into another
Y, both blocks will be destroyed and there'll be a key for you to pick
up. If you push Y into an R or a B, R or B will be destroyed, but Y will
stay solid.
Squares - The ink-squares wear the same colors as the blocks. If
you place a block on a square, the square will disappear while the block
gets its color.